Not a game but instead a paint program.
One-button platformer with gravity switching.
Throw brightly coloured balls around with physics.
Two-player deathmatch game where both players are invisible.
Four simultaneously controlled characters on four screens.
A terrible game made for Hennell's birthday as part of KnP Pirate Kart 2.
Puzzle platformer where you can only see your reflection.
Control two characters who move in opposite directions simultaneously.
Simple two-player dueling game with one button per player.
A wall of death that only moves when you're not looking at it.
Zero-gravity cave exploration game with gratuitous rotation.
Interactive terrain deformation.
Each of the moving buttons plays a different sound. They create ripples to the rhythm of the music they generate.
Defeat enemies using two tentacles controlled by analog sticks.
Block-pushing puzzle game.
Get as high as you can on a set of balancing platforms.
Talk to a bear on Twitter and make him either happy or sad. Currently hibernating.
Get bigger in the sun's rays; shrink without them. Don't touch the walls or get too small.
Explore a procedurally generated cave with only a dim torch to light your way.
First person shooter where the walls are made out of exploding dominoes.
What could be more evil than making babies cry in a variety of ways?
Real-time Worms in a level made out of trampolines.
Bounce the pineapple to the goal while avoiding the dinosaur.
Platformer where all the platforms are moving cogs or swinging pendulums.
Platformer with upgradeable limbs for added speed/strength/jump height.
Top-down shooter set inside a nuclear power station.
Wrapper script for the Flex SDK fcsh tool: for convenient fast compilation of Flash projects.
My fourth year project was a 2D and 3D physics engine.
I wrote this to make writing games in Java easier. Then I realised that Java is just horrible for making games and moved to C++.
A student society at Warwick University devoted to creating games. The termly 48 hour competition is what got me started with game development.
A tri-annual 48 hour game development competition that I've started taking part in. They also run monthly practice competitions.
A good source of indie-gaming news with an excellent forum.