A puzzle game about planning the train route for the world's most awkward space colony.
An adorable puzzle game about being a monster and making snowmen. A collaboration with Benjamin Davis.
An elegantly designed puzzle game about chemistry. Logical, minimalist, and crafted with love and science.
Narrative-driven abstract puzzle game.
BRICK[bricksmash]SMASH is bricksmash inside BRICKSMASH.
A horror game collaboration with Jonathan Whiting.
In Soviet Sokoban, boxes push you!
A very easy puzzle game, made possible by Andrew Shouldice and his incredible talent.
As a gelatinous cube, it's very important to stick together with your kind!
Shipwrecked on the mysterious Lilypad Isles!
Mazes within mazes within mazes: a monstrous idea.
It's a hard life, being a gem miner in cave-in central.
Live the exciting life of a train route planner.
Welcome to the Mirror Isles, here's a lot of mirrors and a lot of puzzles.
A puzzle game about moving crates with your powerful sneeze.
It's like a lasso, but more cyber.
A game about going up and down.
A birthday puzzle game for my friend.
20 levels of candy-sticking puzzle action!
A spooky halloween puzzle game.
A short cell-splitting puzzle game.
Two Snake games.
Tetris is now a fighting game!
Challenging pixel platformer. Can you make it through the intricate maze of moving deathtraps?
Short collaboration with Terry Cavanagh. Contains dark humour.
An interactive fiction game based on this comment on Rock Paper Shotgun.
Simple two-player dueling game.
Breakout with a twist.
A puzzle-story game.
Don't get stabbed!
Puzzle game tribute to Greedy Bankers.
Simple two player strategy game.
Zelda-inspired puzzle-exploration game.
Bullet-bouncing arena shooter.
Chase the dummies to the de-evilifer.
Breakout with physics.
Protect the Earth from incoming asteroids using your invincible ship.
Block-pushing puzzle game.
Puzzle platformer where you can only see your reflection.
Control two characters who move in opposite directions simultaneously.
One-button platformer with gravity switching.
A single space invader attacks.
Throw brightly coloured balls around with physics.
A wall of death that only moves when you're not looking at it.
What could be more evil than making babies cry in a variety of ways?
It's a puzzle game, not very long or fleshed out.
A collaboration with 11 other developers.
A retelling of the story of the pied piper of Hamelin.
Don't look at the gorgons! Close your eyes in real life.
Audio-controlled Breakout game.
An interactive experience closer to theatre than gaming.
Another terrible game for my friend's birthday.
Pong with awkward shapes.
A Knytt Stories collaboration for the GDC Pirate Kart.
Four simultaneously controlled characters on four screens.
Make a dinosaur and challenge other people to dance-offs.
Not a game but instead a paint program.
Two-player deathmatch game where both players are invisible.
Zero-gravity cave exploration game with gratuitous rotation.
Interactive terrain deformation.
Each of the moving buttons plays a different sound. They create ripples to the rhythm of the music they generate.
Real-time Worms in a level made out of trampolines.
Defeat enemies using two tentacles controlled by analog sticks.
A set of levels for the puzzle game Atomix.
Experience an action-packed realistic simulation of 007 defusing a bomb!
Multiplayer birthday-racing fun made for Hennell's birthday.
Get as high as you can on a set of balancing platforms.
Talk to a bear on Twitter and make him either happy or sad. Currently hibernating.
Get bigger in the sun's rays; shrink without them. Don't touch the walls or get too small.
Simple two-player dueling game with one button per player.
Explore a procedurally generated cave with only a dim torch to light your way.
First person shooter where the walls are made out of exploding dominoes.
Bounce the pineapple to the goal while avoiding the dinosaur.
Platformer where all the platforms are moving cogs or swinging pendulums.
Platformer with upgradeable limbs for added speed/strength/jump height.
Top-down shooter set inside a nuclear power station.
Excellent AS3 library for game development.
Wrapper script for the Flex SDK fcsh tool: for convenient fast compilation of Flash projects.
My fourth year project was a 2D and 3D physics engine.
I wrote this to make writing games in Java easier. Then I realised that Java is just horrible for making games and moved to C++ (later I realised C++ is horrible for making games and moved to AS3).
A student society at Warwick University devoted to creating games. The termly 48 hour competition is what got me started with game development.
A tri-annual 48 hour game development competition that I've started taking part in. They also run monthly practice competitions.
A good source of indie-gaming news with an excellent forum.