Blobber was originally intended to be a game where you evolve different parts of your body to make progress. If you did lots of running about, you might evolve a new pair of legs to let you run faster, or if you did lots of jumping, your legs might grow bigger, letting you jump higher. But it's currently just a cool-looking blob running up and down hills and occasionally falling through them.
The game was started for a 48 hour game development competition around the theme of "evolution". It was created by Alan Hazelden and Sam Gynn. All images were created by Sam, and the coding was done mostly by Alan.
- Left/Right: Move Blob
- Up: Jump
- Down: Roll up into a ball (very buggy)
- Space: Evolve bigger legs
- Enter: Evolve more legs
- P: Pause
- Q: Reset
- Collision detection can be hard.
- Sam copes much better with limited amounts of sleep than I do.
- Matrix transformations can be confusing.
- Many hands make light work - it's useful if more than one person can write code at the same time.