Physics Simulation

Large Polygon Collider

For my fourth year project, I somehow managed to convince four other people that they wanted to help me create a 2D/3D physics engine.

Leveraging everything I had learnt from my third year project, it was surprisingly successful. It has already been used in two games, with possibly more to come.

Video of the 2D sandbox:

Download sandbox for Win32

Download source

Subversion repository: http://svn.draknek.org/torquetome/trunk/physics/

Development website

Third year project

My third year project was the development of a 2D physics application - you can see videos on Youtube here and here.

Unfortunately, due to some bad design decisions it wasn't usable as a library for a game, but the lessons I learnt from it were invaluable. It was a fun project and an excellent prototype for what became Large Polygon Collider.

You can download my source code from my Subversion repository at: http://svn.draknek.org/physics/code/.

Project material:

Project presentation

Project report

Related:

Physics and Collision Detection - talk for Warwick Game Design (20/06/2008)