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See:
Description
Interface Summary | |
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GameEndListener | The listener interface for receiving GameEndEvent events. |
Class Summary | |
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Animation | An Animation is a set of images displayed one after another. |
Game | Base class that all games should extend. |
GameEndEvent | An event indicating that a game has ended. |
GameEvent | An event which indicates some game state change has occurred. |
Images | This class contains various methods for loading and manipulating images. |
KeyboardState | Listens to KeyEvent events to build a model of the state of the keyboard. |
KeyEventStore | Listens to KeyEvent events and stores them in a list. |
MouseEventStore | Listens to MouseEvent events and stores them in a list. |
MouseState | Listens to MouseEvent events to build a model of the state of the mouse. |
Sound | A Sound object is created for each audio file used. |
SoundGroup | A collection of Sound objects which can be acted on collectively. |
Sprite | A Sprite object is an image or animation together with
a location. |
Time | Provides methods to get the time as accurately as is possible. |
Provides game classes.
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